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1. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Perhaps you could make a ship with a role bonus of having 2-3 Loot grapplers instead of 1. Or a role bonus that allows Tractor Beams to give this same bonus if installed on the ship.
- by Matthias Vilmet - at 2013.10.24 15:25:00
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2. Which Ship would you like to see remodelled? - in EVE General Discussion [original thread]
Player Owned Stations. Not a ship ,I know.... they just don't feel like space stations. More like, space trailer parks.
- by Matthias Vilmet - at 2013.08.06 18:51:00
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3. Exploration Sites - in Missions & Complexes [original thread]
I understood that post perfectly. PS: I love the minigame. I even think that the loot spray is ok. I just wish after all the trouble that you got something worthwhile for money.
- by Matthias Vilmet - at 2013.07.22 18:28:00
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4. New Data & Relic sites are a bit ridiculous - in Wormholes [original thread]
Derath Ellecon wrote: OMG So i just did my first C4 relic and data sites. All i can say is screw that. First off my hacker toon has max skills, T2 analyzers and rigs, and I failed hacking too many times. So random with luck it seems. I final...
- by Matthias Vilmet - at 2013.06.17 14:14:00
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5. New Data & Relic sites are a bit ridiculous - in Wormholes [original thread]
I like the minigame. I wish it was harder... maybe like having an antivirus chasing you through the areas you have already unlocked? When it catches you, your virus health begins ticking away. As it is now, I have no chance of failing.
- by Matthias Vilmet - at 2013.06.14 18:30:00
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6. Renamed wormhole system, the great mystery - in Wormholes [original thread]
Messoroz wrote: Chris Winter wrote: Something bad happened on 14.02.2008, and they renamed the system out of respect? Nothing from what I can see Hmmm... you guys are reading it wrong. International Format is YEAR, MONTH, DAY Febr...
- by Matthias Vilmet - at 2013.06.14 16:46:00
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7. (Odyssey) Exploration Site Mechanics - in EVE General Discussion [original thread]
CCP Bayesian wrote: The first thing we'll be doing is getting setup to make Utilities something that can be taken out of the systems you are hacking and fitted into the module in advance of going off hacking. Without doing that hackers are real...
- by Matthias Vilmet - at 2013.06.13 17:21:00
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8. Help me CCP Soundwave, you're my only hope. - in EVE General Discussion [original thread]
Allow us to activiate Modules while docked so we can see what are actualy speed will be, or our actual resistances will be.
- by Matthias Vilmet - at 2013.06.13 13:44:00
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9. Suggestion for a new form of hybrid PvE/PvP content: Distress Calls - in Player Features and Ideas Discussion [original thread]
I approve of this idea, (as it was mine in the science and industry forum). I think that the distress signal should be scanned down as another type of anomaly. Like, 50% of all cool shows about space have been exploration shows... so we need more...
- by Matthias Vilmet - at 2013.05.23 18:02:00
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10. New Scanning Anomaly and Mission Idea - in Science and Industry [original thread]
You bastard LOL.
- by Matthias Vilmet - at 2013.05.23 17:58:00
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11. New Scanning Anomaly and Mission Idea - in Science and Industry [original thread]
Short and Sweet! So that Devs don't have to read a block of text. New Anomaly - Distress Signal - must rescue someone off a planet/moon or being attacked by drones. How it would work: You would scan the signal. Then you would either transport...
- by Matthias Vilmet - at 2013.05.22 18:12:00
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12. Soloing Serpentis Plexes and Anomalies - Tengu alternative - in Missions & Complexes [original thread]
Gila
- by Matthias Vilmet - at 2013.05.02 18:25:00
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13. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Matthias Vilmet wrote: There is a different problem I have here, Fozzie. You're vote will not be an accurate reflection of whether this is balanced or not. Only 44 ships are affected.... pilots who specialize in EVERY oth...
- by Matthias Vilmet - at 2013.04.17 16:41:00
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14. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
There is a different problem I have here, Fozzie. You're vote will not be an accurate reflection of whether this is balanced or not. Only 44 ships are affected.... pilots who specialize in EVERY other ship will distinctly want to nerf their enemi...
- by Matthias Vilmet - at 2013.04.17 14:32:00
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15. Sticky:PvE little things - in Missions & Complexes [original thread]
St Mio wrote: Those "crappy parts loot" are necessary items for making Data Interfaces, and Radar sites are the only place they drop. Fine, then make the take up less space, since most people do Radar sites in frigates (at least in highsec)...
- by Matthias Vilmet - at 2013.03.07 15:29:00
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16. Sticky:PvE little things - in Missions & Complexes [original thread]
* Remove crappy parts loot from Codebreaker Cans. Replace it with... nothing. That way, players won't leave crap in cans and sites will despawn as they should. *Leave AI...Fix drones. Give players some sort of drone defensive enhancer, so that th...
- by Matthias Vilmet - at 2013.03.06 15:57:00
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17. Noob needs exploration advice - in Missions & Complexes [original thread]
I use the New Gila Loadout, I add some speed in the mid slots and take out one of the lows for a drone damage mod. Without some speed, the gila is a little annoying to me.
- by Matthias Vilmet - at 2013.01.14 13:46:00
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18. Noob needs exploration advice - in Missions & Complexes [original thread]
Cage Man wrote: I would suggest training for a Gila. You will need to train 2 races and get T2 drones (lights mostly), but it well worth it. Even T1 sentry drones can do a lot of damage. I active tank mine. Fit 3 done damage mods in the low, 2 ...
- by Matthias Vilmet - at 2013.01.10 16:39:00
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19. When I returned, my Stealth Bomber no longer shot Cruise Missiles - in EVE General Discussion [original thread]
I would suggest Javelins for PvP as well, but only because they do more damage against anything smaller than a Battleship. Explosion Radius on the Rage Torps are stupid large. Somtimes this game makes no sense. Apparently, in real life, a titan m...
- by Matthias Vilmet - at 2013.01.10 16:29:00
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20. When I returned, my Stealth Bomber no longer shot Cruise Missiles - in EVE General Discussion [original thread]
I would suggest using Javelin torpedoes, taking missile bombardment 4, and fitting a Sensor Booster. I kite things at about 100KM, doing good damage. Plus, Javelines have a smaller explosion radius and do more damage against cruisers and the like.
- by Matthias Vilmet - at 2013.01.10 16:09:00
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